:Legendary NPCs:


Updated to version 2.0

I added a fletching kit that will allow you to create new kinds of arrows, apply poisons to them, and add
differant arrowheads to them.  I changed a few things with the main NPC (Belfier Leminz) and added
a new NPC that you can purchase materials from (to make new arrows), he's sort of a blacksmith.  You can purchase alloy from 
him and then ask him to make arrow shafts out of it and he will for a price, you can give him bonemeal and have him 
make bone arrow shafts for a price, or you can have him make you wooden arrow shafts; all of which you can use to make 
arrows with after you purchase a fletching kit.  This NPC will also treat you differantly (just like Belfier Leminz will),
if you are not a wood elf, like him. (There's even rasism in Vvardenfell...hehe!)
You can still purchase the stuff regardless of your race, but he doesn't like talking
to any other race so it's lower his disposition everytime you talk to him.  His current location is in Balmorah so let me
know if he's in the way of any one elses mod, so I can move him to a safe place.  I've also re-worked some of the 
arrows - this time around I like them much better.
The 'deleted dialog' problem has been fixed with this version as well.  If you have version 1.0 of this mod installed on your
system, install this one and it should restore the deleted dialog.  Again, sorry to everyone that installed V1.0 causing 
their game to mess up.  
In future versions i'll use Gibly (the new NPC) for more and more stuff.  Right now he plays a small role in the mod, but
I like what I did with him so i'll continue to add more.  I already have a couple cool ideas so you'll have to just wait
and see what i'll do in the next version.  LadyE was kind enough to do some custom stuff for me:
1. Meshes/Icons for bundles of wooden, bone, and alloy arrows shafts.
2. Meshes/Icons for the fletching.
3. Meshes/Icons for a couple small bags.
4. Meshes/Icons for Fletching kit.


Special thanx again to:
Mykul - for the cool cloaks 
McMornan - for two short swords/two daggers 
Lap - for 2 colored inkwells
Lady E - for all other new icons/meshes (I love you)


_________________________________________________________________________________________________________________________

-Essential Mods-
Real Sign Posts
Fair Magicka Regen
Pack Guar
MW Sound Enhancements
No Glo

-Mods that are fun with my mod-
Armorer
GIANTS (all of them)
Inscription
Pet Shop
My Essential Needs mod
...others

________________________________________________________________________________________________________________________

Version 1.0

-Intro-
This is my first mod.  I have been working on it for about a month, and most of that time
was spent tweaking and balancing the items to be effective but not over-powering.  I was
going to keep this to myself but I decided to just let others play it and see what they thought.
The mod basically includes only one NPC named Belfier Leminz, he sells many (about 80) 
differant things, but more NPCs are still to come in later versions.

-Special Thanks-  (At the top where it should be!)
Mykul - For the great cloaks 
McMornan - For a couple of cool daggers and short swords
Intelligentsia - For a couple new arrow icons/messes
I thank all of you for your hard work!!  Much love :)


-Basis of the Mod-
When I started working on this mod my idea was to add a few things to MW that I missed from
other RPGs that i've played.  One thing that was missing was vendors selling items that are 
useful and unique.  It seems all the good stuff is found on missions.  This is a good idea 
but I find myself missing the old days when you'd play all day (14 hours) to save up enough 
money to buy a cool item at a shop.  I have created several weapons, armors, and cloths 
to puchase that are useful(and follow a specific theme), and yet VERY balanced and not over-powering.  There are
pamphlets available which tell you a little about the items (this is something I miss from 
the Baulder's Gate days).  I also created some Powers (I like to call them Abilities), which
you can purchase from the NPC and used once a day.  The way I decided to balance these items 
and abilities was to add plusses and minuses to most of them.  For example, a bow might give
you a +3 to marksman, but it will reduce your strength by 2.  Also, many abilities will have
side affects as well.  Some will Drain fatigue for a while, others will do various other
things.  I feel this 'plus and minus' scheme is a good way to balance the items and I hope
to see other people using it.  The abilities are in the form of scrolls (this way I was
able to control the price of sale), all you need to do is purchase the scroll and then
read how to use it.  NOTE: Because i'm no scripter, there is a SMALL bug with the abilities script.
After purchasing the scroll you must drop it on the ground and pick it back up to actually 
learn it (no big deal).  After that you'll see it's name in the 'Powers' section of you spell screen.  
These abilities/powers work very well if you use them correctly, so make sure you read the scrolls.

As of right now there are no resrictions on the NPC. (Actually, if you're not a Woodelf it's drop the disposition
slightly, but that's it) Eventually, once i've done a couple more of them 
(for differant races/classes) I will restrict which ones will talk/barter with you.  For instance, this NPC is
an Archer/Assassin and most the things he sells apply to these classes.  So down the road I MAY have this NPC only
talk to you if your Marksman/Sneak skills are at a certain level.  Yet another way I thought of doing it is making
the NPCs only talk to you if you're their race or something like that.  I'm not sure the best
way to do this right now so everything will stay how it is until I think of a cool way to do it. 

Before I forget, I did change the fProjectileThrownStoreChance variable to .5 so you can reuse the 
arrows a little bit more often.  Also, DO NOT put the old cloaks on with the new ones!!  It is possible
to wear these at the same time, but this was not it's intent and the game may crash if you do.


-Future Plans-
If I get some good feedback on this mod i'll make an NPC for nearly every class I see interesting 
enough.  Also, I may make a fletchers kit for the arrows I created in this mod.  I plan on making
a list of other mods that go good with this one.  I want to add restictions to the NPCs so you'll have to be
at a certain level, have a certain skill up to a certain level, or be a spacific race in order to comunicate 
with them.  I will also do leveled items so that the higher the level you are the more items will become available.
I would also like to add some more items/abilities/and some more dialog for the NPC.  Lastly, I would like to 
make my NPCs wander around to differant places and cities. Other than that, i'm not sure yet but I'm up for 
suggestions.


-Bugs 'n Suggestions-
Please feel free to tell me what you think of my mod.  I won't give out my e-mail due to spam and viruses, but
you can use the message boards as I am usually there several times a day.  I have noticed no bugs
so far and I don't think I will since I didn't do anything out of the ordianry.  If this mod conflicts
with the location of your mod, let me know and i'll move my NPC somewhere else.  Also, I think I've included all 
the right texture and meshes, but if you're missing any please let me know.  NOTE: Pleae let
me know if I deleted any topics!! I looked over this mod for hours trying to figure out if
I did and my conclusion was 'no'.  Of course, everyone make mistakes so let me know if you 
notice any.  Also, i'm up for any suggestions you may have when it comes to raising/lowering the prices of items,
adding/deleting some enchantments, or sentence re-structure.  So feel free to let me know.



-------------------------------------------------------------------------------------------------
Below are listed the differant things in the mod.  Feel free to browse them if you want to but
it's not necessary.  You may want to just open it in the TES and take a look at the stuff to see
if like the idea.  All my creation's IDs start with "_" so they should all be at the top of the
lists.  The catagories to look through in the TES are:
Weapons, Armor, Cloths, Items, Spellmaking, Enchanting, Potions, NPC, Container, and Book.  I
decided to not do leveled items for barter, but I may come back and do it later.  I think it 
would be cool if more items appeared as you went up in levels.


-NPCs-
WoodElf Legend
Belfier Leminz (ID - Legend_Belfier_Leminz)
Location: Just outside Seyda Neen (go over the bridge, and straight, he's next to that large rock)


-Enchantments-
_Animal Charm (CWS)
	+Calm Creature touch 40/20/40-40
_Poison (CWS)
	+Poison touch 0/20/1-3
	+Blind touch 0/20/15-15
_Rooting (CWS)
	+Drain Attribute Speed touch 0/20/15-30
_Command_Creature (CWS)
	+Command Creature touch 0/300/8-8
_Rejuvenate_Other (CWS)
	+Restore Health touch 0/60/2-2
_Great Seer Ring (Constant) 
	+Nighteye 25-25
	+Detect Animal 100-100
	+Drain Speed 2-2
_Wanderer's Cloak (Constant)
	+Restore Fatigue 1-1
	+Fortify Attribute Speed 3-3
	+Jump 3-3
	+Slowfall 3-3
_Journeyman's Cloak (Constant)
	+Restore Fatigue 2-2
	+Fortify Attribute Speed 4-4
	+Jump 5-5
	+Slowfall 5-5
_Vagrant's Cloak (Constant)
	+Restore Fatigue 3-3
	+Fortify Attribute Speed 5-5
	+Jump 7-7
	+Slowfall 7-7
_Hunter's Cloak (Constant)
	+Detect Animal 125-125
	+Chameleon 15-15
	+Resist Common Disease 15-15
	+Weakness to Normal Weapons 15-15
_Great Hunter's Cloak (Constant)
	+Dectect Animal 175-175
	+Chameleon 20-20
	+Resist Common Disease 25-25
	+Weakness to Norm Weapons 15-15
_Assassin's Cloak (Constant)
	+Fortify Skill Sneak 15-15
	+Fortify Attack 7-7
	+Drain Attribute Strength 2-2
_Orcish Assassins Cloak (Constant)
	+Fortify Skill Sneak 15-15
	+Fortify Attack 10-10	
	+Resist Norm Weapons 10-10
	+Drain Attribute Strength 3-3
_Bleeding (CWS) 
	+Damage Health touch 0/60/0-2
_Severe Bleeding (CWS) 
	+Damage Health touch 0/60/0-3
_Internal Bleeding (CWS) 
	+Damage Health touch 0/30/0-1
	+Damage Fatigue touch 0/30/0-3
	+Blind touch 0/30/0-20
	+Damage Attribute Stength touch 0/20/0-1
_Severe Internal Bleeding (CWS)
	+Damage Health touch 0/30/0-2
	+Damage Fatigue touch 0/30/0-5
	+Blind touch 0/30/0-30
	+Damage Attribute Stength touch 0/20/0-1
_Mage Stopper (CWS)
	+Silence touch 0/10/--
	+Weakness to Normal Weapons touch 0/10/10-10
_Steady Hands (Constant)
	+Fortify Skill Marksman	1-1
	+Fortify Attribute Luck 2-2
	+Drain Attribute Strength 1-1
_Sure Shot (Constant)
	+Fortify Skill Marksman	2-2
	+Fortify Attribute Luck 3-3
	+Drain Attribute Strength 1-1
_Assassin's Hand (Constant)
	+Fortify Attack 3-3
	+Fortify SKill Marksman 2-2
	+Drain Attribute Strength 1-1
_Hunter's Gauntlet Left/Right (Constant)
	+Fortify Skill Marksman 1-1
	+Fortify Skill Light Armor 1-1	
	+Weakness to Norm Weapons 2-2
_Hunter's Gauntlet Great Left/Right (Constant)
	+Fortify Skill Marksman 2-2
	+Fortify Skill Light Armor 2-2
	+Weakness to Norm Weapons 2-2
_Woodsman LongBow (Constant)
	+Fortify Skill Marksman 2-2
	+Fortify Fatigue 20-20
	+Burden 20-20
_Elvish Woodsman LongBow (Constant)
	+Fortify Skill Marksman 3-3
	+Fortify Fatigue 30-30
	+Burden 30-30
_Assassin Bow (Constant)
	+Fortify Skill Marksman 5-5
	+Fortify Attack 10-10
	+Drain Stength 2-2
_Bracer_Luck (Constant)
	+Fortify Attribute Luck 5-5
	+Burden 10-10
_Bracer_Health (Constant)
	+Fortify Health 15-15
	+Burden 10-10
_Bracer_Assassin's (Constant)
	+Fortify Attack 3-3
	+Drain Strength 1-1
_Assassin's_Dagger (CWUsed)
	+Fortify Attack self --/10/30-30
	+Fortify Short Blade self --/10/30-30
		Amount-30	Cost-10
_Mage_Hunter_Dagger (CWS)
	+Silence touch 0/5/--
	+Weakness to Norm Weapons self --/5/10-10
		Amount 100	Cost-10
_Blade_of_Bright_Lights (CWS)
	+Blind touch 0/2/10-40
		Amount-200	Cost-5
_Assassin's Boots (Constant)
	+Fortify Sneak 8-8
	+Damage Stength 1-1
_Wanderer's Boots (Constant)
	+Fortify Fatigue 25-25
	+Fortify Speed 1-1
_Journeyman's Boots (Constant)
	+Fortify Fatigue 50-50
	+Fortify Speed 2-2
	+Jump 2-2
	+Slowfall 2-2
_Vagrant's Boots (Constant)
	+Fortify Fatigue 75-75
	+Fortify Speed 3-3
	+Jump 4-4
	+Slowfall 4-4
_Greaves Light Gaurd (Constant)
	+Fortify Unarmored 1-1
	+Fortify Light Armor 1-1


-Armor-
_Black Cloak (same as Wanderer's Cloak)
	W-5	AR-20	H-250	Val-100
	Ench-0		Enchantment-NONE
_Wanderer's Cloak ([a]a_shirtwcape.NIF;[a]tx_cloak_of_mykul.TGA)
	W-5	AR-20	H-300	Val-3000
	Ench-0		Enchantment-Wanderer's Cloak
_Journeyman's Cloak (same as Wanderer's Cloak)
	W-5	AR-25	H-300	Val-5500
	Ench-0		Enchantment-Jouneyman's Cloak
_Vagrant's Cloak (same as Wanderer's Cloak)
	W-5	AR-30	H-400	Val-8500
	Ench-0		Enchantment-Vagran't Cloak
_Gauntlet Hunter's left/right ([a]a_netch_m_gauntlet_GND.NIF;[a]tx_netch_gauntlet.TGA)
	W-2	AR-10	H-100	Val-1400
	Ench-0		Enchantment-Hunter's Gauntlet
_Gauntlet Great Hunter's left/right (same as Hunter's Gauntlet)
	W-2	AR-15	H-150	Val-3200
	Ench-0		Enchantment-Hunter's Gauntlet Great
_Bracer Health right ([c]c_m_bracer_w_clothwrap02.NIF;[c]tx_c_bracercloth.TGA)
	W-1.5	AR-5	H-50	Val-1100
	Ench-0		Enchantment-Health Bracer
_Bracer Lucky right ([c]c_m_bracer_w_leather01.NIF;[c]tx_c_bracerleather01.TGA)
	W-1.5	AR-10	H-50	Val-900
	Ench-0		Enchantment-Lucky Bracer
_Bracer Assassin's (same as Lucky bracer)
	W-1.5	AR-10	H-50	Val-1500
	Ench-0		Enchantment-Bracer Assassin's
_Boots_Assassin ([a]a_netch_m_boot_GND.NIF;[a]tx_netch_boots.TGA)
	W-6.0	AR-15	H-150	Val-1600
	Ench-0		Enchantment-Assassin's Boots
_Boots_Wanderer (same as Assassin Boots)
	W-6.0	AR-10	H-200	Val-600
	Ench-0		Enchantment-Wanderer's Boots
_Boots_Journeyman (same as Assassin Boots)
	W-6.0	AR-10	H-225	Val-2000
	Ench-0		Enchantment-Journeyman's Boots
_Boots_Vagrant (same as Assassin Boots)
	W-6.0	AR-10	H-250	Val-4000
	Ench-0		Enchantment-Vagrant's Boots
_Greaves_Light_Guard ([a]a_netch_m_greave_GND.NIF;[a]tx_netch_graves.TGA)
	W-5.0	AR-10	H-200	Val-800
	Ench-0		Enchantment-Light Guard Greaves


-Clothing-
_Great Seer Ring ([c]c_ring_expensive_1.NIF; [c]tx_ring_expensive01.TGA)
	W-.10	Val-800
	Ench-0		Enchantment-Great Seer Ring	
_Fur Cloak (same as Hunter's Cloak)
	W-3	Val-150
_Hunter's Cloak ([a]a_cloakwo_03.NIF;[a]tx_cloak_of_mykul.TGA)
	W-3	Val-6000
	Ench-0		Enchantment-Hunter's Cloak
_Great Hunter's Cloak ([a]a_cloakwo_02.NIF;[a]tx_cloak_of_mykul.TGA)
	W-4	Val-10000
	Ench-0		Enchantment-Great Hunter's Cloak
_Assassins's Cloak ([a]a_cloakwo_04.NIF;[a]tx_cloak_of_mykul.TGA)
	W-3	Val-12000
	Ench-0		Enchantment-Assassin's Cloak
_Orcish Assassin Cloak ([a]a_cloakwo_01.NIF;[a]tx_cloak_of_mykul.TGA)
	W-4	Val-20000
	Ench-0		Enchantment-Orcish Assassin's Cloak
_Glove Steady Hand Left/Right ([c]c_glove_common1_gnd.NIF;[c]tx_glove_common1.TGA)
	W-1.5	Val-2000
	Ench-0		Enchantment-Steady Hands
_Glove Sure Shot Left/Right [c]c_glove_balmolagmer_GND.NIF;[c]tx_glove_balmolagmer.TGA)
	W-1.5	Val-4000
	Ench-0		Enchantment-Sure Shot
_Glove Assassin's Hand Left/Right ([c]c_glove_moragtong_GND.NIF;[c]tx_glove_moragtong.TGA)
	W-1.5	Val-6500
	Ench-0		Enchantment-Assassin's Hand

_Pants_Brown ([c]c_m_pants_GND_common01.NIF;[c]tx_pants_com01.TGA)
_Pants_Brown_Leather ([c]c_m_pants_common3_GND.NIF;[c]tx_pants_comm_3.TGA)
_Pants_Dark_Grey ([c]c_m_pants_extrav_1_GND.NIF;[c]tx_pants_extrav_1.TGA)
_Pants_Black ([c]c_m_pants_common_3b_GND.NIF;[c]tx_pants_com03_b.TGA)
_Pants_Tan ([c]c_m_pants_common_1_u_GND.NIF;[c]tx_pants_common_1u.TGA)

_Shirt_Brown_Long ([c]c_m_shirt_extrav_1_tGND_.NIF;[c]tx_shirt_extrav_1t.TGA)
_Shirt_Charcoal_w_White_Sleeves ([c]c_m_shirt_common_4_b_GND.NIF;[c]tx_shirtcom04_b.TGA)
_Shirt_Thick_Hair ([c]c_shirt_aralor_GND.NIF;[c]tx_sirt_aralor.TGA)
_Shirt_Dark_Red ([c]c_shirt_common_3c_GND.NIF;[c]tx_shirtcomm_3_c.TGA)


-Weapons-
_Bow_Woodsman ([w]w_longbow_bonemold.NIF;[w]tx_longbow_bonemold.TGA)
	W-6.0	H-400	Val-8000
	Ench-0		Enchantment-Woodsman Longbow
	Damage 1-15	Speed 1.0	Reach 1.0
_Bow_Elvish_Woodsman (same as Woodsman Longbow)
	W-6.0	H-400	Val-12000
	Ench-0		Enchantment-Elvish Woodsman Longbow
	Damage 1-15	Speed 1.2	Reach 1.25
_Bow_Assassin ([w]_df_wdaew_longbow.NIF;[w]_df_tx_wdaed_longbow.TGA)
	W-9	H-500	Val-25000
	Ench-0		Enchantment-Assassin bow
	Damage 5-10	Speed 1.1	Reach 1.25
_Bow_Quickness_short ([w]w_shortbow_chitin.NIF;[w]tx_shortbow_chitin.TGA)
	W-4.0	H-250	Val-1600
	Ench-0		Enchantment-NONE
	Damage 1-8	Speed 1.4	Reach 1.0
_Bow_Quickness_long ([w]w_longbow.NIF;[w]tx_longbow.TGA)
	W-6.0	H-250	Val-2800
	Ench-0		Enchantment-NONE
	Damage 1-12	Speed 1.4	Reach 1.0
_Bow of Legolas the Great ([w]w_longbow_steel.NIF;[w]tx_longbow_steel.TGA)
	W-6.0	H-300	Val-50000
	Ench-0		Enchantment-NONE
	Damage 1-10	Speed 2.0	Reach 1.5
_Arrow_Wooden (Same as Bleeding arrow)
	W-.10	H-5	Val-1
	Ench-0		
	Damage 1-2
_Arrow_Hollow_Ivory ([w]s_silver_arrow.NIF;[w]tx_arrow_silver.TGA)
	W-.10	H-5	Val-3
	Ench-0
	Damage 1-4
_Arrow of Bleeding ([w]w_steel_arrow.NIF;[w]tx_arrow_steel.TGA)
	W-.10	H-5	Val-5
	Ench-10		Enchantment-Bleeding
	Damage 1-1
_Arrow of Severe Bleeding (same as arrow of bleeding)
	W-.12	H-5	Val-8
	Ench-10		Enchantment-Severe Bleeding
	Damage 1-1
_Arrow Poison ([w]w_glass_arrow.NIF;[w]tx_arrow_glass.TGA)
	W-.12	H-10	Val-12
	Ench-10		Enchantment-Poison
	Damage 1-1
_Arrow Rooting ([w]w_corkbulb_arrow.NIF;[w]tx_arrow_corkbulb.TGA)
	W-.08	H-5	Val-10
	Ench-10		Enchantment-Rooting
	Damage 0-1
_Arrow Animal Charm ([w]w_chitin_arrow.NIF;[w]tx_arrow_chitin.TGA)
	W-.10	H-5	Val-12
	Ench-10		Enchantment- Animal Charm	
	Damage 0-1	
_Arrow of Internal Bleeding (same as arrow of bleeding)
	W-.15	H-5	Val-15
	Ench-10		Enchantment-Internal Bleeding
	Damage 1-1
_Arrow Severe Internal Bleeding (same as arrow of bleeding)
	W-.2	H-5	Val-20
	Ench-10		Enchantment-Severe Internal Bleeding
	Damage 1-1
_Arrow Command Creature ([w]w_daedric_arrow.NIF;[w]tx_arrow_daedric.TGA)
	W-.30	H-5	Val-100
	Ench-10		Enchantment-Command creature
	Damage 0-1
_Arrow Rejuvenate Other ([w]_df_BEW_arrow.NIF;[w]tx_arrow_hunter.TGA)
	W-.2	H-5	Val-10
	Ench-10		Enchantment-Rejuvenate other
	Damage 0-1
_Arrow Mage Stopper ([w]_df_EEW_arrow.NIF;[w]tx_arrow_encumber.TGA)
	W-.15	H-5	Val-35
	Ench-10		Enchantment-Mage Stopper
	Damage 1-1
_Dagger Mage Hunter (nw_mm_dagger04.nif;nw_mm_dagger04.tga)
	W-4.0	H-100	Val-800
	Ench-0		Enchantment-Mage Hunter Dagger
	Damage 5-10
_Dagger Assassin's (nw_mm_dagger03.nif;nw_mm_dagger03.tga)
	W-4.	H-400	Val-350
	Ench-0		Enchantment-Assassin's dagger
	Damge 3-10
_Elvish Dagger ([w]w_dagger_dragon.nif;[w]tx_dagger_dragon.tga)
	W-1.5	H-300	Val-200
	Ench-0		Enchantment-NONE
	Damage 1-8	Speed-3.0 (enhanced)
_Elvish Brightblade (nw_mm_sword01.MIF;nw_mm_sword01.TGA)
	W-2.0	H-400 	Val-750
	Ench-0		Enchantment-NONE
	Damage 5-12,1-16  Speed-2.0 (enhanced)
_Blade of Blinding Light (nw_mm_sword04.NIF;nw_mm_sword04.TGA)
	W-6.5	H-250	Val-600
	Ench-0		Enchantment-Blade of Bright Lights
	Damage-5-15,5-10 Speed-1.5


-Spells (Powers)-
use these once a day

_Command Creature
	+Command Creature target 0/600/20-20
	+Silence self --/600/--
	+Weakness to Norm Weapons self --/600/20-20
		Cost - 10000
_Concentrate from Distance
	+Fortify Marksman self --/15/15-15
	+Fortify Attack self --/15/20-20
	+Weakness to Norm Weapons self --/15/50-50
		Cost - 1500
_Escape
	+Fortify Speed self --/20/50-50
	+Weakness to Norm Weapons --/20/50-50
		Cost - 900
_Eye Gouge
	+Blind touch 0/10/80-100
	+Frenzy Creature touch 0/60/50-50
	+Frenzy Humanoid touch 0/60/50-50
	+Forify Strength touch 0/60/5-5
	+Drain Fatigue self --/30/100-100
		Cost - 2200
_High_Jump
	+Jump self --/5/15-15
	+Slowfall self --/7/5-5
		Cost - 300
_Knock_Unconscious
	+Drain Fatigue touch 0/8/500-500
	+Drain Fatigue self --/60/100-150
	+Drain Health self --/60/20-20
		Cost - 4000
_One_Shot_Kill
	+Fortify Attack self --/4/20-30
	+Fortify Marksman self --/4/30-50
	+Fortify Luck self --/4/30-50
	+Drain Fatigue self --/120/50
		Cost - 2300
_Prep_for_Back_Stab
	+Fortify Attack self --/5/50
	+Fortify Short Blade self --/5/50-50
	+Fortify Strength self --/5/100-100
	+Drain Marksman self --/5/50-50
	+Drain Fatigue self --/60/50-50
		Cost - 3500
_Rapid_Rest
	+Restore Health self --/20/10-20
	+Restore Fatigue self --/20/20-30
	+Paralyze self --/10/--
		Cost - 1500
_Resurgence
	+Restore Health self --/30/2-5
	+Restore Fatigue self --/30/5-10
	+Blind self --/60/30-30
		Cost - 400
_Shadow Walking
	+Fortify Sneak self --/30/50-50
	+Weakness to Normal Weapons self --/30/50-50
		Cost - 4200
_Sharp_Reflexes
	+Sanctuary self --/20/30-30
	+Fortify Agility self --/20/30-30
	+Drain Fatigue self --/60/200-200
		Cost - 2200
_Slice_Achilles_Heel
	+Damage Speed touch 0/1/15-30
	+Damage Agility touch 0/1/10-20
	+Drain Fatigue self --/60/100-150
		Cost - 3200
_Slice_Artery
	+Damage Health touch 0/60/1-4
	+Blind touch 0/60/20-30
	+Drain Fatigue self --/60/150-200
		Cost - 5000
_Slice_Jugular
	+Damage Health touch 0/60/3-6
	+Blind touch 0/60/30-40
	+Drain Fatigue self --/60/200-250
		Cost - 8000
_Sprint_Long
	Fortify Speed self --/45/30-30
	Fortify Fatigue self --/45/100-100
		Cost - 900
_Sprint Short
	+Fortify Attribut Speed --/20/30-30
	+Fortify Fatigue --/20/50-50
		Cost - 400


-Birthsigns-

_The_Archer
	+Plus to Marksman and Luck, Weakness to Norm Weapons 10%
_The_Traveler
	+Plus Fatigue, Speed, and Resist Common Disease
	+Travelers Desire - Restore fatigue 5 sec at 50-100
_The_Assassin
	+Fortify Attack 10-10
	+Drain Strenth 2-2

-Potions-
???



...again

-Special Thanks-
Mykul - cloaks 
McMornan - two short swords/two daggers 
Lap - colored inkwells
Lady E - for all other new icons/meshes (I love you)